Architecture, Space and Gameplay in World of Warcraft and Battle for Middle Earth 2

نویسنده

  • Georgia Leigh McGregor
چکیده

Taking as its starting point the notion that architecture provides a way of analysing computer games and their spatiality, this paper compares two very different ways of producing architecture and space in World of Warcraft and Lord of the Rings: Battle for Middle Earth 2. Looking at the production of architecture within the two games as an object or as a spatial entity, as experiential or symbolic, this paper links videogame architecture, landscape, gameplay and the player.

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تاریخ انتشار 2006